How to Earn

Earning: Alpha Version & What's To Come?
Alpha Version
As PONG Heroes is in early alpha stage, we have implemented the following earning mechanism:
  1. 1.
    Connect wallet & register / log in
  2. 2.
    Play the singleplayer to get XP
  3. 3.
    Gain XP to get TOP10 position on the leaderboard
  4. 4.
    Get weekly aidrops
Weekly airdrop amount depends on your positioning among the TOP10.
Earning The player can earn through various methods (upcoming function; ready in Q1 2023). This includes direct PVP (Player VS Player), staking, and weekly for being in the top performing players on the leaderboard during respective time periods.
  1. 1.
    Token wager match: assuming the average wager of $PONG is worth $5.00 per player, which translates to the prize pool will be $10.00 worth of $PONG, per match (as the wager tax is 10% from the prize pool), the average earning per match is projected to be $9 worth of $PONG. The wager options include different amounts worth of $PONG.
  2. 2.
    NFT wager match: an option for the players that desire the excitement of high-risk and high-reward opportunities. The NFT wager matches’ profitability solely depends on the floor price of the NFTs. Initial NFT minting price is $10.00; the floor price will be largely speculated on by the value of the token and overall sentiment towards PONG Heroes. The NFTs can be later sold in our native NFT marketplace, which is integrated into the PONG Heroes world. The reason for such pricing for the NFTs has been written out in the Game-Economy-Monetization document.
  3. 3.
    Staking: a form of passive income. Players can stake their on-chain $PONG tokens. Rewards (APYs) are based on risk-reward tolerance and desire to obtain heightened status within the PONG Heroes community and therefore equal these numbers stated below. Staking pools have different functions and utilities APYs and
  1. 1.
    Casino/Lottery: players can purchase lottery tickets, with the funds going toward a single jackpot. Whatever amount of $PONG is collected within 7 days to the weekly lottery prize pool, it will act as a jackpot for 5 random players. The more tickets one participant purchases, the higher the chance of winning the jackpot. We will include a bit of gambling into the mixture of earning features for those who feel their good fortune is more present than their competence at the game. This function has not been designed yet and will be implemented in the future.
  2. 2.
    Daily Rewards: players will receive daily rewards from the login calendar if they do not miss any days of logging in. The rewards will mainly be in items, with the odd exception of tokens (how much and how often - in evaluation). This will stimulate the player’s brain (the ventral striatum and the prefrontal cortex) when receiving $PONG tokens (money) and regular items / pet food irregularly, all 3 usable for PVP. This will give the player the desire to log onto the game regularly, anticipating $PONG tokens. Either way, this will increase player retention, as when the player already has logged on, thus increasing the probability of him engaging in PVP matches.
  3. 3.
    Boss Battle: 5 players need to defeat the boss. Last man standing who will survive until the end will reap the rewards. Entry fee 20 $BYTES. Prize pool 100 $BYTES. Participation tax 10% of the prize pool. Projected earning for being last man standing is 90 $BYTES ($9.00 at TGE price) with 10 $BYTES going back to the company as revenue.
  • Golem Boss: players need to avoid getting hit and simultaneously shoot red cannonballs at the boss to defeat him. Rewards: i. Random NFT items. ii. 90% of Boss Battle prize pool.
  • Snake Boss: players need to escape the chase. Rewards: i. Random NFT items. ii. 90% of Boss Battle prize pool.
  1. 1.
    Daily Challenges
  • Win 3 consecutive PVP matches to win free items/pet food (either PVP or practice match)
  • Win 5 consecutive PVP games to get 100 $BYTES.
  • Win 20 consecutive PVP games in 20 hours for 500 $BYTES.
  • Participate in boss battle to get bonus items / pet food / XP. e. Additional fun challenges can be thought of in order to keep players coming back for more.